Product & Tech Leader for Hire

Molten ideas. Solid products.

I'm Sebastian Malm, a senior product and engineering leader. I join fast, create clarity and build the teams and structures a company needs to grow.

Key figures

20+

Products launched

80+

People in teams built from zero

€250M+

Assets under administration at Ride Capital

3+

Companies built from scratch

About

A builder who leads.

I've built and scaled companies from zero to thriving SaaS businesses, and led product and engineering through funding rounds, restructurings and group integrations.

My path runs from software engineering and game design through VR, crypto and fintech to travel tech and AI. Through all of it, users, strategy and teams come first. Whether you need hands-on product work or fractional leadership, I bring clarity, momentum and results.

  • Travel Tech
  • Fintech
  • AI
  • Crypto & Blockchain
  • VR & AR
  • Games
  • SaaS

Services

Load-bearing leadership.

Two ways to bring me in, plus focused engagements when one problem needs solving.

Fractional · Interim · Permanent

Head of Product, Director or CPO

I join fast and create clarity: product strategy, team structures and growth plans. Ideal for startups, scale-ups and companies in transition.

  • Product strategy & roadmap
  • Org design & hiring
  • Growth & funding readiness

Interim · Project-based

Interim Product & UX Leadership

UX strategy, research, gamification workshops and team mentoring for high-stakes product revamps and launches.

  • UX strategy & research
  • Gamification workshops
  • Team mentoring

Focused engagements

Six building blocks, bookable on their own or as part of a mandate.

  • Product & UX Audits
  • Gamification & Growth Design
  • Venture & Product Incubation
  • AI & Automation Integrations
  • Team Building & Mentoring
  • Process Creation

Approach

How heat becomes structure.

Basalt columns aren't carved. They emerge when the conditions are right. Building a product organisation works the same way.

  1. 01

    Into the heat

    I start where it's hottest: with users, numbers, the team and the tech. Listening and auditing show where the real pressure sits.

  2. 02

    First lines

    Priorities surface. A product strategy everyone can repeat, and a clear list of what we won't do.

  3. 03

    Structure

    Roles, rituals and processes fall into place. Teams get clear ownership and communication gets shorter.

  4. 04

    Load-bearing columns

    What remains carries weight: a team and a roadmap that hold without me. Ready for growth, a funding round or a handover.

Work

Results that hold.

From small startups to enterprises such as Airbnb, Booking.com, Siemens and Mr. Spex, in project work and permanent roles.

2022 — 2025Head of Product & Engineering

Smoobu HomeToGo Group

3× product scope and company valuation

Built the product and engineering organisation from scratch, made the company growth-ready and integrated it into the HomeToGo Group.

2021 — 2022Head of Product

Ride Capital Fintech

250M+ assets under administration, up from 80M

Built the tax and brokerage tech platform and guided product and tech to the Series A. Named one of Europe's hottest startups by WIRED in 2021.

More projects

AI · SaaS

Wisdom Bridge AI

Captures the knowledge of people leaving a project or retiring, and makes it accessible through conversational AI.

AI · Consumer

Märchenritter

Personalised children's books: AI-driven stories and pictures, printed and delivered.

Mining · Operations

Kuchera

Simplifies mining operations with real-time asset management, fuel monitoring and load-and-haul forecasting.

Social · Live TV

The Manager Project

A social platform that connects TV and streaming with live reactions, polls and games.

Worked with

  • Airbnb
  • Booking.com
  • Siemens
  • Mr. Spex

Résumé

Layer by layer.

From software for the German parliament to games, VR, fintech and AI: every layer carries the next.

  1. 2025 — now

    Head of Product Poolar (Poolarserver)

    Leading product for collaborative construction software: the project platform Poolar.Project and the office suite Poolar.Office.

    • Poolar.Project
    • Poolar.Office
  2. 2025 — now

    Chief Product Officer Wisdom Bridge AI

    Building the product team, getting the company growth-ready and through its funding rounds. Tighter processes, closer to the customers.

    • SaaS for capturing and keeping knowledge
  3. 2022 — 2025

    Head of Product & Engineering Smoobu GmbH

    Built the product and engineering team, restructured the company for growth and integrated Smoobu into the HomeToGo Group.

    • Smoobu SaaS
  4. 2021 — 2022

    Head of Product Ride Capital

    Built the product team, set the company up for growth and guided product and tech to the Series A.

    • The private bank of tomorrow
  5. 2018 — 2021

    Chief Product Officer Customhash AG

    Helped build the company from zero. Responsible for all products, direction and teams of a blockchain-based payment platform running on Kubernetes.

    • paypodo.com
  6. 2017 — 2021

    Chief Product Officer Me-Mento 3D manufacture GmbH

    Responsible for all products, direction and teams behind vrXcity, a photorealistic real-time VR experience, and the cryptocurrency redBUX.

    • vrXcity
    • redBUX
    • AR & blockchain software
  7. 2016 — 2017

    Senior UX/UI Manager Forteil GmbH (bonify)

    Led bonify's creative team and owned the product's look and feel. Product owner alongside the developers, user research and A/B testing, and gamification in finance before it was common.

    • bonify
  8. 2013 — 2016

    Director, CCO & Co-Founder Effective Evolutions

    Led creatives and developers on VR, AR and gamification products. Presented to partners, investors and B2B customers.

    • AR software
    • Photogrammetry scanner
    • Gamified education
    • U55 – End of the Line
  9. 2012 — 2013

    Lead Game Designer GameArt Studio

    Led the game design department: design, documentation and planning for several titles.

    • Quantum Rush
    • A.I. Invasion
  10. 2011 — 2012

    Game Designer Games Academy Berlin

    Studied game design and took the lead on several projects.

    • Hämmertime
    • Social Gotchi
  11. 2009 — 2010

    Programmer & Product Manager Imagination Studios

    Built production tools and bridged animators, artists and developers on motion-capture shoots.

    • Battlefield: Bad Company 2
    • Syndicate
    • Kane & Lynch 2
    • Bulletstorm
  12. 2009 — 2010

    International Media & Computing HTW Berlin

    Student projects as programmer, game designer and product manager.

    • Multitouch presentation, Pergamon Museum
    • Spectrum card game
  13. 2001 — 2004

    Software Engineer Deutscher Bundestag

    IT administration and software for the German parliament: intranet and working-time administration.

Contact

Let's build something that holds.

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